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Reduce Addressing Latency

While teleporting in the Sumeru rainforest, the screen often froze momentarily, which felt jarring and anxious on my high-end rig. I tried clearing system cache and restarting the game, but these software-level fixes were useless against hardware addressing bottlenecks. I accessed the GamePP Resource Scheduler, adjusted the memory strategy to low-latency priority, and disabled CPU C-State. Frame generation time converged to 8-14ms per RTSS, and addressing cycles hit 65-82ns per GamePP with fans at 1200-1400RPM.
Category:Real-time Monitoring Last Updated:2026-04-27 15:03:13