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Frame Time Optimization

Exploring mist-shrouded ruins, large battles triggered a subtle but annoying stuttering that made me anxious. I tried lowering shadow quality in-game, which reduced GPU load, but the CPU kept overheating and the stutters persisted. I finally used the GamePP Fan Curve Configuration Panel to lock fan speed at 2000 RPM for any temp above 75℃. FrameView monitoring shows frame generation time converged from 15-30ms to 10-14ms, and Task Manager shows a healthy CPU load of 68-76%.
Category:Real-time Monitoring Last Updated:2026-05-31 10:15:32