Optimizing DEATHLOOP Timings
In fast-paced combat loops, tiny stutters are an absolute disaster. I tried lowering graphics settings to reduce pressure, but the image became blurry and frame drops persisted, which was incredibly anxious. Using the GamePP Memory Controller Load Monitor, I tightened primary timings to 30-36-36 and set voltage to 1.40V. RTSS showed frame times converged to 10-14ms, memory latency hit 72-98ns per AIDA64, and fans ran at 1400-1600RPM per HWiNFO.