Fixing Micro-Stutter Spikes
The experience was great, but plagued by weird micro-stutters in crowded areas where frame times jumped wildly between 6-22ms. I tried closing all background apps in the system, but the frame time fluctuations persisted, which was a disappointing, superficial fix. I used the GamePP Resource Scheduler to set the game's priority to Realtime and bound compute threads to the highest frequency cores. RTSS showed frame times converged to 6-10ms, and AIDA64 confirmed temperatures at 65-71℃.