Fixing VRAM bottlenecks on Gainward RTX 2060 in Deathloop
Every time I fast-travel through the time loop, the game hitches for about 0.4 seconds, which completely kills the combat flow. The 6GB VRAM on the Gainward RTX 2060 Storm is barely enough for high-res textures, with usage sitting at 95-100% saturation, forcing the system to lean on painfully slow virtual memory. I initially tried increasing the Windows page file size, but it did absolutely nothing for the underlying read/write latency, which honestly made me pretty anxious. I finally gave in and dropped texture quality from High to Medium and switched my Windows Power Plan to 'Ultimate Performance'. In HWInfo, VRAM usage finally dropped from 5.9GB to a manageable 4.2-4.8GB, and the frequency of stutters plummeted. To be fair, the textures looked a bit blurry at first, but adding a sharpening filter made it tolerable. Core temps stay between 68℃ and 75℃ with the fans screaming at 1800 RPM. Performance logs show the VRAM pressure is gone, and the input lag feels way more responsive now.