Dealing with blurry textures on Zotac RTX 2060 Super in Death Stranding 2

Every time I entered the rain-soaked mountains, the distant rock textures looked like they were smeared with oil. That texture streaming lag made the whole journey feel incredibly anxious. The 8GB on my Zotac GeForce RTX 2060 SUPER is just too small for these new 4K asset packs, with utilization pinned at 96-99%. I tried using a third-party tool to force-expand the VRAM virtual address, but the game just crashed during the loading screen—a total fail that left me feeling pretty defeated. Eventually, I manually set my system page file to 32GB and dropped the texture quality from Ultra to High, while disabling some unnecessary ambient occlusion. My monitoring panel showed VRAM usage drop to 7.2-7.8GB, and textures started popping in way faster. The image lost some sharpness, but I fixed that by enabling NVIDIA Image Scaling (NIS) for a bit of a crisp edge. Core temps hovered between 72-78℃ with fans at 1800 RPM. The loading is finally smooth, and the input response feels tight again.
Category:Real-time Monitoring Last updated:February 10, 2026 9:34 PM