Eliminating Open World Freezes

While galloping across the plains, the screen would suddenly freeze for 0.3 seconds, which was incredibly anxiety-inducing. I tried switching quality from 'Ultra' to 'High', but the loss of lighting and shadow quality was unacceptable to me. I then used the GamePP Image Sampling Calibrator to raise DLSS sharpening to 0.6 and locked the render scale at 100%. RTSS showed frame rate stabilized at 62-70 FPS, and frame times dropped from 14-40ms to 14-18ms. Finally, AIDA64 confirmed GPU temperature remained 65-71℃, while VRAM usage stayed at 7.1-7.7 GB per GamePP.
Category:Real-time Monitoring Last Updated:2026-04-17 22:21:56