How to fix screen tearing on the RTX 5060 in Phantom Blade Zero?

During fast combos, the edges of the screen would shift slightly, which is a total mood-killer for an action game. My RTX 5060 was boosting between 2500-2650MHz, but because the Beta's shaders weren't fully compiled, frame times were jumping wildly between 12ms and 22ms. I tried V-Sync first, but it pushed input lag over 40ms, making my parry timing completely off—I had to pivot fast. I used DDU to wipe everything and installed the latest Beta patch, then manually flushed 4.2GB of DirectX shader cache. In RTSS, the frame time curve finally flattened to a steady 14-16ms, and the tearing stopped. The first launch after the cache clear took an extra 2 minutes to load, but it smoothed out by the second run. VRAM is now stable at 6.2-7.1GB and temps are hovering around 64-68℃. The sync rate is finally where it needs to be.
Category:Hardware Peripherals Last updated:April 25, 2026 9:34 PM