Eliminating Texture Flickering
Diving into deep sea areas, the building textures started flickering eerily, making the atmosphere unsettling for the wrong reasons. I tried increasing virtual VRAM via drivers, but it caused the game to crash at the loading screen, fueling my anxiety. I used the GamePP settings panel to set I/O priority to High and cleared the shader cache. A 3DMark stress test confirmed the flickering disappeared, with VRAM temperature stable at 52-58℃ per GPU-Z and data transfer latency dropping from 110-135ns per AIDA64.