BioShock 4 Rendering Fix
The neon lights in BioShock 4 were flickering badly under path tracing, ruining the underwater vibe. I tried lowering ray tracing to high, which helped FPS but killed the visual quality. I then used GamePP Shader Compilation Queue Management to clear the 6.8GB shader cache and reinstall the NVIDIA Studio driver via DDU. This resolved the rendering misalignment on my Great Wall GW3500 512GB M.2 NVMe. RTSS monitoring showed frame generation time dropping from 22-35ms to a stable 13-16ms. AIDA64 confirmed GPU temperatures stayed within 58-64°C.