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Resolve AC Shadows Rendering Glitches

Night battles had severe torchlight flickering and color bleeding, ruining the immersion. I tried lowering Ray Tracing to High, which improved FPS by 12 but degraded visual quality unacceptably. I used DDU to clean install NVIDIA Studio Driver 560.94 and GamePP Shader Compile Queue Manager to clear the 5.8GB cache. RTSS showed frame times converging to 11-14ms, and GPU-Z confirmed VRAM usage stabilized at 11.2-12.8GB. This set the right visual baseline.
Category:Real-time Monitoring Last Updated:2026-06-19 21:59:48