Eliminating Spider-Man 2 Screen Tearing
After enabling Path Tracing, I noticed random screen tearing in Marvel's Spider-Man 2. I tried updating to the latest AMD driver, but it introduced shader compilation errors and didn't fix the tearing. I used GamePP BIOS Voltage Regulator to lock the VRAM voltage at 1.35V and disabled auto-overclocking. 3DMark Path Tracing benchmarks showed stable 65 FPS with zero tearing. AIDA64 confirmed no VRAM errors, and temperatures held at 75℃. The visual artifacts are gone, and the game looks crisp and stable, giving me peace of mind about my hardware's longevity.