Quantifying throughput bottlenecks on Kingbank memory
Referencing report 2026-04-D on Windows 11 23H2, the Kingbank RAM throughput in CrystalDiskMark fluctuated between 5.5 GB/s and 7.1 GB/s. I felt micro-stutters every time a new scene loaded. To see if the hardware was actually the bottleneck, I ran a 3DMark stress test, and the score variance was a shocking 14%, showing a huge gap between benchmarks and real-world feel. I used Novabench to lock the queue depth and compared it with Unigine Heaven under the same load. After adjusting the frequency, CrystalDiskMark throughput converged to 5.9 - 6.7 GB/s, and the tearing stopped. Blender Benchmark finally aligned the data with the actual experience. Even with the numbers looking good, the bandwidth still struggles in massive battles, causing the minimum FPS to dip slightly.