Solving memory overflow in Once Human with G.Skill Trident Z?

Trying to run Once Human on 16GB of RAM is like trying to catch a waterfall with a coffee cup. By the third hour, my memory usage hits 98% and the game just explodes. While the bandwidth on the G.Skill Trident Z DDR4 3600 is great, the memory management hits a 110-140ms recovery delay when dealing with fragmented open-world assets. I tried killing every single background browser tab, but that only saved 500MB—totally useless. I ended up manually fixing the virtual memory at 32GB using a 4K aligned allocation strategy to force more headroom. In Resource Monitor, the page file read/write frequency dropped from 200-400 ops/sec to a manageable 80-120 ops/sec, and the crashes basically stopped. I actually made the mistake of putting the page file on a mechanical HDD first, and the load times were absolutely prehistoric until I moved it back to the NVMe drive. RAM temps were 46-53℃ and the CPU sat at 65-72℃. I exported the memory usage curves via performance analyzer to confirm the fix.
Category:Performance Evaluation Last Updated:2026-03-12 19:06:45