Fixing Combat Frame Spikes
It's honestly a pain when resource loading becomes the main bottleneck in a high-speed action game like Nioh 2. I attempted to manually limit background processes in Task Manager, but the frame drops didn't improve one bit. I then accessed the GamePP NVMe Queue Depth Configuration to increase the depth to 2048 and enabled the forced write cache flush. RTSS monitoring showed frame intervals finally converged to 10-13ms, CrystalDiskMark showed throughput at 2200-2800MB/s, and HWMonitor recorded the SSD temperature at 52-58℃.