Raft VRAM Bandwidth Optimization
I was losing my mind when Raft’s sea storms started tearing particles at 4K. My Gainward RTX 2060 Storm’s VRAM hit 5.8-6.1GB per AIDA64, causing micro-jitters. I tried lowering shadows, but frame time stayed stuck at 18.5-22.8ms via RTSS. Frustrated, I opened the GamePP DLSS/FSR Image Sampling Calibrator. I dropped render resolution from 100% to 85% and cranked sharpening to 70. The result was instant. RTSS showed frame times dropping to 14.2-15.5ms, and AIDA64 confirmed VRAM bandwidth utilization dropped from 95% to 78%. It’s stable now.