Stopping Memory Overflow
Running a new title on an old H310 platform was a nightmare; it crashed every time I loaded a large scene. I tried setting all graphics to the lowest, but while FPS improved, crashes still happened randomly within 10 minutes, which felt desperate. I used the GamePP Resource Scheduler to disable unnecessary system services and forced background memory usage below 300MB. Memory peaks stayed at 14.2-14.8GB per AIDA64, and operation latency remained at 400ms per RTSS, with temps at 50-55℃ per HWMonitor.