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Stopping Thermal Frequency Lag

It was unbelievable—as soon as my settlement hit 200 people, the game turned into a slideshow. The thermal lag causing frequency jitter was incredibly frustrating. I tried reducing the population density to lower the load; while average FPS went up, the instant stutters remained per RTSS, which felt like a useless band-aid solution. I used the GamePP Fan Curve Configuration Panel to reduce response time to 0.1s and set up an aggressive stepped speed curve. RTSS confirmed frame times stabilized from 15-60ms to 10-18ms, with CPU temp at 75-82℃ per AIDA64.
Category:Performance Evaluation Last Updated:2026-06-05 19:25:41