Resource Scheduling Fix
It's ridiculous that a 2026 game struggles on 16GB of RAM; in dense battlefields, memory usage hits 98%, causing massive 150ms stutters that make the game unplayable. I tried manually setting virtual memory to 32GB in Windows; while crashes decreased, the stutter frequency actually increased, which felt like a total waste of time. I used the GamePP Resource Scheduler to set the game's memory priority to 'Real-time' and compressed background process memory. AIDA64 showed memory response times dropped from 65-110ms to 32-45ms, and HWInfo64 recorded stable temps at 42-48℃.