Why does The First Descendant stutter during combat?
During high-speed dash attacks, I'd get these tiny, jarring pauses that made me play way too cautiously. The default timings on the Kingbank Yin Jue DDR4 3600 were far too conservative for my board, leading to 92ns - 108ns of latency when the memory controller was slammed with texture data. I tried increasing the page file size, but that just created more disk contention and actually made the frame drops worse—a classic case of the wrong fix. I went into the BIOS and manually tightened the timings from 18-22-22-42 down to 16-18-18-38, while bumping the DRAM voltage from 1.35V to 1.38V. AIDA64 showed latency dropping from 102ns to 76ns - 82ns, and the gameplay became buttery smooth. I did blue-screen twice when I tried to go too aggressive, but relaxing tRAS to 40 stabilized the system. Temps are holding at 46℃ - 52℃, and the chassis fans are humming along at 1400 - 1600RPM to keep things cool.