Tuning sampling rates for Gloway Dragon Warrior

After enabling shaders, I noticed a massive gap in the temperature curves on my overlay. AIDA64 showed CPU loads hitting 67℃ - 73℃, but the monitor didn't react for a full 2 seconds. I went into the advanced settings and slashed the sampling interval from 500ms down to 100ms, which brought the sync delay under 190ms—a night and day difference. But here is the catch: pushing the sampling rate this high added a 2% - 3% CPU overhead, which actually caused some micro-stutters. Following a tip from HWMonitor, I locked the response interval to the 1200RPM range. Even now, during sudden shader swaps, I see a single data spike, which is likely just the physical limitation of the sensor. Overall, accuracy is now above 98%, and I can finally push the RTX settings without stressing over the readouts.
Category:Real-time Monitoring Last updated:April 3, 2026 9:17 AM