Optimizing VRAM Bandwidth Utilization
While exploring the open world, distant buildings appeared as blurry color blocks due to texture loading failures. I tried increasing virtual memory, but it made loading times longer, confirming the core issue was bandwidth. I used the GamePP Memory Controller Monitor to identify the bottleneck and adjusted memory timing. AIDA64 showed bandwidth utilization increased from 85% to 92%. Stress tests confirmed stable VRAM bandwidth and improved texture loading speed. The visual glitches disappeared, and the open world rendered smoothly without any pop-in issues.