Fixing Texture Pop-in Lag
Exploring the eerie village was stressful because distant walls only snapped into focus as I got close. I tried enabling write cache in the driver; it shaved 1 second off loading but introduced annoying frame drops per RTSS. I used GamePP NVMe Queue Depth Configuration to increase depth from 32 to 128 and optimized I/O priority. RivaTuner showed frame time converged to 12-18ms, and HWMonitor confirmed temperatures at 44-50℃.