Optimizing 4K Image Sampling
Observing the fine textures of Saint Denis, the DLSS reconstruction made edges blurry, creating a smearing effect obvious at 4K. I first tried switching DLSS from Quality to Performance mode; while FPS increased by 15 via RTSS, the blurring worsened, making me very cautious. I used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening from 40 to 72 and optimized the sampling step. RivaTuner showed a significant increase in pixel fill rate, and AIDA64 confirmed CPU temperature stable at 75-81℃.