Ending Micro-Stuttering
During precise stealth kills, the screen would suddenly hitch for a fraction of a second, which is unacceptable in an RPG. I tried changing the mouse driver version, but the stuttering frequency actually increased, leaving me anxious. I then ran the GamePP Peripheral Driver Conflict Detection Tool, found a lighting software scanning the USB bus, and disabled it. Frame generation time improved from spiky to a smooth 14-18ms per RTSS. GPU temperature was 56-62℃ per AIDA64, load was 55-65% per GPU-Z, and fan speed was 1200-1400RPM per HWiNFO.