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Managing Memory Ceiling Issues

The moment the extreme ray-tracing scene loaded, FPS plummeted from 60 to 15, which is a disaster for real-time rendering. I tried closing all background apps, which freed 1.2GB but didn't stop the frame drops, leaving me feeling defeated. I used the GamePP Resource Scheduler to set memory priority to Realtime and optimized read/write weights. Latency dropped to 68-75ms per AIDA64, usage held at 14.8-15.5GB per HWiNFO, and temps were 58-65℃ per HWiNFO.
Category:Overclocking Settings Last Updated:2026-06-05 21:10:49