Solving Rendering Blockage
I couldn't stand it; during intense urban fights, the rendering lagged and distant buildings became blurry. I tried disabling all unnecessary background services, but it only made the PC boot 2 seconds faster while the blur remained. I used the GamePP Resource Scheduler to set the process to Realtime and enabled the memory controller's high-frequency mode. RTSS showed frame times dropped from 18-35ms to 11-15ms, and AIDA64 confirmed memory latency stabilized at 62-68ns with temps at 52-58℃.