Splinter Cell CTD on G.Skill RAM
It was unbearable; the moment I sneaked up on a target, the game crashed to the desktop. I tried closing all background programs, but memory usage still spiked instantly, which was infuriating. I used the GamePP Resource Scheduler to set virtual memory to 16GB and set the game to high priority. Now, peak memory usage dropped from 31.2GB to 26.8GB per AIDA64, memory temps are 50-55℃ per HWInfo, and the system remains stable under load per AIDA64.