Solving Memory Bandwidth Bottlenecks
Facing a massive simulated community, my memory struggled under low-frequency bandwidth limits, and the stuttering was absolutely maddening. I first tried the Windows High Performance power plan; while CPU frequency stayed high, memory latency remained elevated per AIDA64, which was incredibly annoying. I entered the GamePP Resource Scheduler, boosted the memory access weight to the maximum, and optimized the controller scheduling algorithm. RTSS showed loading frame times converging from 20-80ms to 15-30ms, and AIDA64 confirmed bandwidth utilization at 75-88%, with GPU temps at 62-68℃ per GamePP.