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Stopping Camera Micro-stutters

While exploring ancient ruins, rapid camera movements cause micro-stutters, which seriously breaks the immersion. I tried lowering the CPU power limit in BIOS; while temperature dropped 5°C, the average FPS fell by 12, which was completely counterproductive. I then used the GamePP Resource Scheduler to set the game process to Real-time priority and optimized thread affinity. RTSS showed frame times converged to 12-16ms, and AIDA64 confirmed CPU temperature stabilized at 75-82°C.
Category:AI Filters Last Updated:2026-05-31 13:31:11