4K VRAM Exhaustion Fix
Riding through the town, the game would freeze completely for a moment before resources popped in, which was a terrible experience. I tried setting all textures to Low, which gained 15 FPS but made the game look like a blur, leaving me very annoyed. I used the GamePP DLSS/FSR Image Sampling Calibrator to set DLSS to Performance and render resolution to 70%. VRAM usage dropped from 6GB to 5.1-5.6GB per GPU-Z, and core temps stabilized at 68-74°C per AIDA64, reducing 120-180ms latency per LatencyMon.