Fixing RDR2 Texture Popping
While galloping through Saint Denis, I noticed distant building textures constantly popping between low and high poly models, which totally killed my immersion. I tried increasing the system page file to 32MB, but it didn't improve loading speeds and actually increased frame rate fluctuations. I then used the GamePP NVMe Queue Depth Configuration to raise the queue depth from 32 to 128 and enabled the forced write cache flush. RTSS monitoring showed frame times converging from 15-40ms to 11-16ms, and AIDA64 confirmed the SSD temperature remained stable at 42-50℃, while GamePP Hardware Sensor showed latency at 0.08-0.45ms.