Solving Scheduling Latency
I felt total desperation when my screen started jumping violently during fast-paced wall-breaching assaults, ruining every competitive match. I tried increasing the virtual memory size in Windows, but my frame rate still fluctuated between 110-150 FPS per RTSS, which did nothing for the jarring stutters. I then used the GamePP Resource Scheduler to force the game's main process priority to Real-time level. After this, FrameView confirmed frame generation time dropped to 5-8ms, while HWInfo64 showed memory temperatures stable at 48-54℃ and AIDA64 reported a steady 62-68% Memory Controller Load. I can finally play without lag and save