Solving Combat Screen Tearing
I felt completely robbed of immersion when horizontal tearing lines slashed across my screen during intense boss dodges. It was pure frustration. I tried enabling V-Sync in-game, but while the tearing stopped, my input lag spiked to over 45ms per RTSS, making the combat feel sluggish. To fix this, I used the GamePP DLSS/FSR Image Sampling Calibrator to bump FSR sharpening intensity from 50 to 72 and locked the resolution to 100%. RTSS monitoring showed frame generation time dropped from 12-28ms to a stable 8-11ms, while AIDA64 confirmed GPU temps stayed at 62-68℃.