Optimizing Texture Loading
Turning quickly in ancient temples caused wall textures to stay blurry for seconds, which absolutely killed the immersion for me. I tried lowering texture quality to medium; while FPS rose by 12 per RTSS, the visuals became pixelated and unacceptable. I accessed GamePP Resource Scheduler to reallocate priority weights for storage I/O and memory access, setting virtual memory to 8GB. AIDA64 monitoring confirmed read latency dropped to 76-82ns, and HWMonitor showed memory temps stayed between 44-50℃.