Solving Memory Overflow
I felt total desperation during hero duels when massive particle effects triggered 2-second deadlocks, killing my competitive flow. I tried manually setting the Windows page file to 16GB, but while crashes stopped, my frame drops actually increased. I then used GamePP Resource Scheduler to elevate the game process priority to real-time and restricted the browser memory threshold from 100% to 85%. RTSS analysis showed frame time converged to 18-26ms, while AIDA64 monitored memory utilization at 96-99% and HWMonitor showed temps at 42-48℃.