Fixing Tokyo Street Stutters
Leaping through Tokyo felt like a slideshow; the stutters were a total mockery of my build. I tried disabling all background update services, but I only gained 3 FPS, which was a complete waste of time. I then used the GamePP Resource Scheduler to set the game's disk I/O priority to Highest and killed Windows Search indexing. RivaTuner showed the average frame rate recovered to 68-74 FPS, and AIDA64 confirmed temps at 35-42℃. The game finally feels fluid and responsive.