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Fixing Tokyo Street Stutters

Leaping through Tokyo felt like a slideshow; the stutters were a total mockery of my build. I tried disabling all background update services, but I only gained 3 FPS, which was a complete waste of time. I then used the GamePP Resource Scheduler to set the game's disk I/O priority to Highest and killed Windows Search indexing. RivaTuner showed the average frame rate recovered to 68-74 FPS, and AIDA64 confirmed temps at 35-42℃. The game finally feels fluid and responsive.
Category:Performance Evaluation Last Updated:2026-06-07 12:09:36