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Human Host Memory Bottleneck Fix

Loading the wasteland map felt like wading through molasses. I tried clearing temp files, but frame intervals stayed at 12.3-15.1ms per RTSS. Then I used GamePP Resource Scheduler to set the game to real-time priority. AIDA64 showed memory usage dropped from 32.5-34.2GB to optimized levels. Frame times stabilized at 8.1-9.4ms, and temps held at 58-63℃. Finally, the immersion is back.
Category:Software Usage Last Updated:2026-06-13 11:17:29