Solving Elden Ring Micro-Stutters
I was losing my mind dealing with eerie micro-stutters during critical boss fights in Elden Ring, making precision dodging nearly impossible. I tried disabling all unnecessary Windows startup items, but available memory only increased by 400-600MB per GamePP Hardware Sensor, leaving the stutters unresolved. I finally used the GamePP Resource Scheduler to force the game process to 'Realtime' priority and restricted background CPU usage. After this, frame time converged to 10-14ms per RTSS, and memory temperature stayed stable at 46-52℃ per AIDA64.