Severe memory response delay under extreme vehicle combat loads
This is a classic instruction queue pile-up. Referring to report 2026-RAM-01 on Windows 11 24H2, monitoring via the GamePP memory panel showed initial redundant overhead swinging between 3.1GB and 4.2GB, hitting an extreme peak of 5.8GB. I navigated to the software settings, entered the Resource Option, located the Memory Optimization tab, and executed the Force Redundant Thread Release. After the operation, the redundant memory plummeted to a stable 0.4GB - 0.8GB range. I then observed the frame time, where the violent jitter of 65ms - 82ms was crushed down to a butter-smooth 16ms - 21ms. The 'rubber-banding' sensation that felt like being yanked back was gone. However, a word of caution: even after these tweaks, running heavy screen recording software simultaneously still results in microscopic hitches during map transitions, as physical memory bandwidth has a hard ceiling, making an absolute zero-lag experience impossible.