Night City in 4K was a disaster because my 8GB RAM was insufficient, causing constant virtual memory reads. I tried lowering all graphics settings to minimum; I gained about 8 FPS, but the image became a pixelated mess and the stutters stayed. I used GamePP Resource Scheduler to set the priority to Highest and disabled all unnecessary background services. It was a game-changer; RTSS showed frame time converged to 22-38ms and HWiNFO64 measured fan speeds at 1200-1400RPM. Last updated on2026-06-09 16:07:32。
I had ridiculous frame drops in Naraka despite using DDR5, mainly due to high memory controller load of 85-92% per HWiNFO64. I tried closing every single background app, but my FPS still fluctuated wildly between 40-55 FPS. I used GamePP Memory Controller Load Monitor to downclock the frequency to 4600MHz and set VDD to 1.28V per CPU-Z. The result was instant: RTSS measured frame time suppressed to 12-18ms and AIDA64 showed fans running at 1500-1700RPM. Last updated on2026-06-10 12:17:27。
I was hyped to play, but fast building combat was ruined by 90-105ns latency per AIDA64. I tried enabling hardware acceleration in Windows, but that actually made it worse, causing a frame drop every ten minutes. I used GamePP Memory Controller Load Monitor to switch the frequency to 4400MHz and optimized the timings. It finally felt smooth; RTSS showed frame time stabilized at 8-12ms and AIDA64 confirmed memory temps stayed between 44-50℃. Last updated on2026-06-10 20:20:44。
The scheduling on this board was driving me crazy; in the final circle, the frequency jumps caused severe physics lag. I tried enabling Windows Game Mode, but it only increased CPU temperature by 6℃ without any performance gain, which was infuriating. I used the GamePP Resource Scheduler to set the game to Realtime priority and added a 0.02V offset to the Vcore in BIOS. RTSS confirmed the frame generation interval converged to 11-19ms, and AIDA64 showed CPU temperatures at 65-75℃. Last updated on2026-06-19 21:23:51。
I was losing so many gunfights because of these weird micro-stutters during fast flicking; it totally broke my immersion. I tried increasing my virtual memory to 32GB, but it didn't stop the stutters and actually made my loading times longer by nearly 3 seconds. Finally, I used GamePP Resource Scheduler to elevate the game process priority from Normal to Real-time and locked the core affinity. After testing, my frame time stabilized at 8-11ms per RTSS, and HWiNFO64 showed memory temps at 42-48℃. Last updated on2026-05-01 10:59:31。