While sneaking through castle corridors, wall textures rapidly switched between blurry and sharp, which was extremely distracting. I tried lowering texture quality to Medium; although the flickering decreased, the loss of environmental detail was just unacceptable for a stealth game. I decided to use the GamePP Resource Scheduler to set the game's VRAM priority to Highest and disabled hardware acceleration in all background browsers. After this, RTSS showed frame times stabilized at 16-22ms, GPU-Z confirmed VRAM usage dropped to 7.2-7.5GB, and AIDA64 confirmed VRAM temperature stayed at 52-58℃. Last updated on2026-05-13 13:12:11。
How to stop FPS drops on Zotac RTX 5060 Ti 8GB XGAMING OC in Stellar Blade?
Real-time MonitoringWhenever large-scale effects exploded, the frame rate would plummet from 80 to 30 instantly, leaving me feeling incredibly anxious. I tried increasing virtual memory to 64GB, but this didn't stop the drops and instead caused occasional system freezes, which was deeply frustrating. I then accessed the GamePP DLSS/FSR Image Sampling Calibrator, switched DLSS from Quality to Balanced, and locked the render resolution at 85%. RTSS showed frame times finally stabilized at 14-19ms, AIDA64 confirmed GPU temps stayed between 66-71℃, and GPU-Z showed VRAM at 6.8-7.2GB. Last updated on2026-05-13 13:50:31。
How to stop CPU temp jumps in Star Wars Outlaws?
Hardware PeripheralsExploring the open world was great until entering busy towns caused CPU temperatures to jump by 10-15℃, making the frame rate swing between 70 and 50 FPS. I first tried the 'Standard' fan mode in BIOS, but the response was too slow and created a noticeable low-frequency resonance at 60℃. I entered the GamePP Fan Curve Configuration Panel and steepened the slope for the 60-80℃ range for a faster response. Now, frame times stabilized at 11-15ms per RTSS, and CPU temperatures settled at 62-68℃ per HWInfo, with fans at 900-1100 RPM. Last updated on2026-06-12 12:17:50。
Why does Once Human stutter during base construction?
Overclocking SettingsI couldn't stand it; building a large base pushed CPU temperatures to 95℃ per AIDA64, causing the game to stutter every few seconds. I first tried limiting the maximum processor state to 99% in Windows; while temperature dropped 8℃, the frame rate crashed from 70 to 45 FPS. I then opened the GamePP Fan Curve Configuration Panel and locked the speed to 100% above 75℃ while optimizing chassis airflow. Core temperatures were suppressed to 78-84℃ per HWInfo, frequency stabilized at 4.6GHz per CPU-Z, and voltage remained steady at 1.30-1.38V. Last updated on2026-06-14 11:03:32。
Why is Ghost of Yotei stuttering during large battles?
Real-time MonitoringDuring huge battles in the snowfields, the screen would freeze momentarily, which made me incredibly anxious. AIDA64 showed temperatures fluctuating between 88-95℃. I initially tried lowering the in-game physics precision, but the environmental destruction became crude and unacceptable. I then accessed the GamePP Fan Curve Configuration Panel and moved the acceleration threshold from 80℃ to 65℃ with an aggressive linear curve. As a result, peak latency dropped from 40ms to 15ms per RTSS, and CPU temperatures stabilized at 74-80℃ per HWInfo, with fans at 1200-1500 RPM. Last updated on2026-05-25 14:38:39。