Fixing Shader Compilation
Walking through the streets of Novigrad, every new NPC triggered a 0.5-second freeze, with the GamePP analyzer showing 150ms spikes. I tried updating to the latest Beta drivers, but the stutters remained and I started seeing weird purple artifacts—a total nightmare. I used the GamePP Shader Compilation Queue Manager to wipe 4.2 GB of old cache and forced the game to recompile everything. GamePP Analysis showed frame times stabilized at 12-16ms, and AIDA64 confirmed GPU temps at 62-68℃ while HWiNFO64 logged fan speeds at 1400 RPM.