Optimizing Witcher 3 Rendering
Galloping through Novigrad's outskirts was frustrating when the frame rate plummeted from 85 to 38, making the world feel stuttery. I tried manually locking the GPU frequency in the BIOS, but this caused two driver verification errors during boot per GPU-Z. I then used the GamePP Resource Scheduler to set the game to Realtime priority and bound rendering threads to high-performance cores. Frame generation time converged to 13-17ms, and GPU temps stayed at 62-68℃ per AIDA64.