Fixing Texture Color Jumps
While sneaking through Pochinki, distant walls showed weird color jumps, and the game crashed twice in ten minutes. I tried enabling the XMP profile in BIOS, but while the system booted, the crash frequency actually increased, which was incredibly frustrating. I used the GamePP BIOS Load-Line Voltage Wizard to lock memory voltage at 1.35V and set the load-line to L2. VDD Voltage stabilized at 1.35V via HWInfo, MemTest86 errors dropped to 0, and memory temperature stayed 52-57℃ per HWMonitor.