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Soyo B560M Shader Cache Issue

Eerie flickering appeared whenever light moved across the character, ruining the immersion. I tried updating the driver, but the glitches persisted, which was unacceptable for a horror game. I used GamePP Shader Compilation Queue Management to clear the 3.2GB cache and recompile shaders. 3DMark confirmed frame generation time stabilized at 16.6ms, and GPU-Z showed the card at 62℃, letting me switch to a glitch-free experience.
Category:AI Filters Last Updated:2026-07-24 13:33:45