Optimizing Physics Thread Priority
Debris flying, screen freezing. The physics calculations caused the CPU to max out instantly, with memory latency jumping to 120-150ns per AIDA64. I tried overclocking the memory to 3600MHz per CPU-Z, but it led to frequent BSODs, which felt like a cruel irony. I entered the GamePP Resource Scheduler, set physics threads to Realtime, and fixed virtual memory to 32GB. CrystalDiskMark and AIDA64 confirmed latency dropped to 82-90ns, with CPU temps remaining stable at 75-82℃ per AIDA64.