Zotac RTX 5060 Ti Tuning
Facing those horrors again, the micro-stutters from rendering delays made me eager to find a fix immediately. I tried disabling some lighting effects in-game, but the atmosphere lost its eerie quality, making the attempt a waste of time. I used the GamePP Shader Compilation Queue Manager to clear 4.2GB of redundant cache and enabled acceleration mode. RTSS monitoring showed frame times converged to 11-14ms from 22-35ms, and GPU-Z confirmed a stable 60-66℃.