Optimize I/O Scheduling
While quickly scanning the battlefield, frame times would jump from 7ms to 30ms, which was extremely distracting for my crosshair control. I first tried updating to the latest official NVMe drivers; while sequential speeds improved, random read latency spikes remained at 15-25ms per RTSS. I used the GamePP Peripheral Driver Conflict Detection Tool to disable redundant background services and optimized queue depth. Frame intervals converged to 6-11ms per RTSS and SSD temperature hit 42-50℃ per AIDA64.