Solving Judgment Performance Spikes
I was hyped for the Japanese city detail, but constant screen tearing in busy districts was a real pain. I enabled V-Sync in the GPU drivers, which killed the tearing but introduced massive input lag that made the game feel sluggish. I used GamePP Fan Curve Configuration to shorten the temperature gradient, triggering 2200 RPM at 70℃. RTSS analysis showed frame times converged to 10-14ms, and AIDA64 confirmed temps stayed between 68-74℃, while CPU-Z showed a steady 3.5-4.8GHz range.